Small City: Fort Sowy

Fort Sowy

Fort Sowy
Example Sylvin architecture.
StateSylvan
ProvenceDāmêvr Kingdom
Sub ProvenceYaw̌myáwshy Dutchy
RegionKārqíhkniv Woods
Founded1223
Community LeaderLord Dyèqtêpí Winterburn
Area14 km2 (5 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation650 m (2132 ft)
Average Yearly Precipitation278 cm/y (109 in/y)
Population3340
Population Density238 people per km2 (668 people per mi2)
Town AuraTransmutation
Naming
Native nameFort Sowy
Pronunciation/sowy/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Fort Sowy (/sowy/ [Translation Unavailable]) is a subtropical Small City located in Yaw̌myáwshy Dutchy, Dāmêvr Kingdom, within the Sylvan.

The name Fort Sowy is derived from the Sylvin language, as Fort Sowy was founded by Limphiel Hollingsworth, who was culturaly Sylvin.

Climate

Fort Sowy has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 5°C (41°F). Fort Sowy receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Fort Sowy covers an area of nearly 14 km2 (5 mi2), and an average elevation of 650 m (2132 ft) above sea level.

Overview

Fort Sowy was founded durring the early 13th century in spring of the year 1223, by Limphiel Hollingsworth. The establishment of Fort Sowy was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Limphiel Hollingsworth struck deals with nearby nations and communities to establish Fort Sowy as a prison colony.

Fort Sowy was built using the conventions of Sylvin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Fort Sowy is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Fort Sowy is buildings are arranged arrounded a highly ordered system of restrictive paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The city's timber-based walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Fort Sowy seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Fort Sowy the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.

Civic Infrastructure

Fort Sowy has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fort Sowy has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fort Sowy. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fort Sowy's parks.

Fort Sowy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fort Sowy.

Fort Sowy has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fort Sowy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fort Sowy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Sowy has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Sowy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fort Sowy's public wards, blessings, and other arcane systems.

Fort Sowy possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fort Sowy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fort Sowy's natural decorations nor waterways.

Fort Sowy has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fort Sowy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fort Sowy has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Fort Sowy's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Fort Sowy all of the cats speak the local language with prefect diction.

The Carrion Moth near Fort Sowy are known to be quite timid.

Fort Sowy's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Necromancy energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 9
  • Farm Laborer: 16
  • Hunters: 10
  • Milk Maids: 9
  • Ranchers: 4
  • Ranch Hands: 9
  • Shepherds: 8
    • Farmland: 13460 m2
    • Cattle and Similar Creatures: 835
    • Poultry: 10020
    • Swine: 668
    • Sheep: 33
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 334

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 7
  • Candlemakers: 10
  • Carpenters: 9
  • Clothmakers: 9
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 7
  • Farrier: 18
  • Furriers: 2
  • Glassworkers: 11
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 8
  • Locksmiths: 3
  • Matchstick makers: 4
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 5
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 10
  • Tailors: 20
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 8
  • Chandlers: 8
  • Chicken Butchers: 10
  • Entrepreneurs: 3
  • Fine Clothiers: 8
  • Fishmongers: 8
  • Florists: 2
  • Potion Sellers: 5
  • Resellers: 13
  • Spice Merchants: 4
  • Wine-sellers: 6
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 15
  • Barbers: 15
  • Coachmen: 4
  • Cooks: 12
  • Doctors: 6
  • Gamekeepers: 5
  • Grooms: 2
  • Hairdressers: 10
  • Healers: 8
  • Housekeepers: 9
  • Housemaids: 18
  • House Stewards: 11
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 12
  • Nursery Maids: 6
  • Pastrycooks: 10
  • Restaurateur: 12
  • Tavern Keepers: 13

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 7
  • Long Haul Couriers: 8
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 9
  • Millers: 7
  • Miners: 7
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 9
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 10
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 9

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 9
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 4
  • Kami Clerk: 6
  • Landlords: 6
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 27
  • Monks, Monastic: 10
  • Monks, Civic: 9
  • Historian, Oral: 7
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 7
  • Priests: 14
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 1
  • Storytellers: 13
  • Military Officers: 11

Cottage Industries

  • Brewers: 10
  • Comfort Services: 12
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 11
  • Needleworkers: 11
  • Potters: 5
  • Preserve Makers: 9
  • Quilters: 4
  • Seamsters: 15
  • Spinners: 8
  • Tinker: 3
  • Weaver: 7

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 9
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 11
  • Writers: 11

Produce Industries

  • Butter Churners: 11
  • Canners: 9
  • Cheesmakers: 11
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 5
  • Tallowmakers: 7

1155 of Fort Sowy's population work within a Foundational Occupation.

1985 of Fort Sowy's population do not work in a formal occupation, but do contribute to the local economy. 200 (6%) are noncontributers.

Points of Interest

Fort Sowy's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a set of sabatons of Necromancy, an a set of sabatons imbued with potent amounts of Necromancy energies was created in Fort Mease by in time immemorial, reportedly some time during the early 2nd century.

History